map_mapping.yaml 2.9 KB

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  1. #根据实际的场景环境,自定义地图中的区域,可以添加任意个区域,注意和大模型的地图映射保持一致即可
  2. #According to the actual scene environment, customize the areas in the map. You can add any number of areas, just make sure they are consistent with the map mapping of the large model
  3. #地图映射Map mapping
  4. A:
  5. name: '水果店'
  6. position:
  7. x: 1.633
  8. y: 3.490
  9. z: 0.0
  10. orientation:
  11. x: 0.0
  12. y: 0.0
  13. z: 0.618
  14. w: 0.786
  15. B:
  16. name: '五金店'
  17. position:
  18. x: 2.436
  19. y: -0.574
  20. z: 0.0
  21. orientation:
  22. x: 0.0
  23. y: 0.0
  24. z: -0.090
  25. w: 0.996
  26. C:
  27. name: '便利店'
  28. position:
  29. x: 0.024
  30. y: -1.820
  31. z: 0.0
  32. orientation:
  33. x: 0.0
  34. y: 0.0
  35. z: 0.031
  36. w: 1.000
  37. # C:
  38. # name: '不合格区'
  39. # position:
  40. # x: -1.787
  41. # y: -1.433
  42. # z: 0.0
  43. # orientation:
  44. # x: 0.0
  45. # y: 0.0
  46. # z: -0.765
  47. # w: 0.644
  48. # D:
  49. # name: '成品仓库'
  50. # position:
  51. # x: -1.580
  52. # y: 0.178
  53. # z: 0.0
  54. # orientation:
  55. # x: 0.0
  56. # y: 0.0
  57. # z: 0.997
  58. # w: 0.077
  59. # E:
  60. # name: '装配间'
  61. # position:
  62. # x: 2.620
  63. # y: -0.865
  64. # z: 0.0
  65. # orientation:
  66. # x: 0.0
  67. # y: 0.0
  68. # z: -0.738
  69. # w: 0.675
  70. # F:
  71. # name: '便利店'
  72. # position:
  73. # x: 2.367471694946289
  74. # y: -1.568994164466858
  75. # z: 0.0
  76. # orientation:
  77. # x: 0.0
  78. # y: 0.0
  79. # z: -0.3106425066197889
  80. # w: 0.950526818706855
  81. # H:
  82. # name: '五金店'
  83. # position:
  84. # x: 2.367471694946289
  85. # y: -1.568994164466858
  86. # z: 0.0
  87. # orientation:
  88. # x: 0.0
  89. # y: 0.0
  90. # z: -0.3106425066197889
  91. # w: 0.950526818706855
  92. # I:
  93. # name: '水果店'
  94. # position:
  95. # x: 2.367471694946289
  96. # y: -1.568994164466858
  97. # z: 0.0
  98. # orientation:
  99. # x: 0.0
  100. # y: 0.0
  101. # z: -0.3106425066197889
  102. # w: 0.950526818706855
  103. # J:
  104. # name: '玩具房'
  105. # position:
  106. # x: 2.367471694946289
  107. # y: -1.568994164466858
  108. # z: 0.0
  109. # orientation:
  110. # x: 0.0
  111. # y: 0.0
  112. # z: -0.3106425066197889
  113. # w: 0.950526818706855
  114. # M:
  115. # name: '电脑房'
  116. # position:
  117. # x: 2.367471694946289
  118. # y: -1.568994164466858
  119. # z: 0.0
  120. # orientation:
  121. # x: 0.0
  122. # y: 0.0
  123. # z: -0.3106425066197889
  124. # w: 0.950526818706855
  125. # N:
  126. # name: '厨房'
  127. # position:
  128. # x: 2.367471694946289
  129. # y: -1.568994164466858
  130. # z: 0.0
  131. # orientation:
  132. # x: 0.0
  133. # y: 0.0
  134. # z: -0.3106425066197889
  135. # w: 0.950526818706855
  136. # Z:
  137. # name: '工作间'
  138. # position:
  139. # x: 2.367471694946289
  140. # y: -1.568994164466858
  141. # z: 0.0
  142. # orientation:
  143. # x: 0.0
  144. # y: 0.0
  145. # z: -0.3106425066197889
  146. # w: 0.950526818706855
  147. #此处可新增添加区域对应的栅格地图坐标点,注意和上面格式保持一致
  148. #Here, you can add the raster map coordinate points corresponding to the added area. Please note that the format should be consistent with the above